# 0 - Interwar Bomber
model = {
	cost 						= 11
	buildtime					= 160
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 2
	maxspeed					= 180
	surfacedetectioncapability	= 1
	airdetectioncapability		= 0
	surfacedefence				= 4
	airdefence					= 1
	airattack					= 1
	strategicattack				= 5
	softattack					= 5
	hardattack					= 0
	navalattack					= 1
	range						= 400
	supplyconsumption 			= 1.5
	fuelconsumption				= 3
	upgrade_time_factor = 1.0
	upgrade_cost_factor = 1.0
}
# 1 - Early Bomber
model = {
	cost 						= 13
	buildtime					= 180
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 2
	maxspeed					= 200
	surfacedetectioncapability	= 1
	airdetectioncapability		= 0
	surfacedefence				= 5
	airdefence					= 2
	airattack					= 1
	strategicattack				= 5
	softattack					= 7
	hardattack					= 2
	navalattack					= 2
	range						= 500
	supplyconsumption 			= 1.7
	fuelconsumption				= 3
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 2 - Basic Tactical Bomber
model = {
	cost 						= 15
	buildtime					= 180
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 2
	maxspeed					= 300
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 7
	airdefence					= 3
	airattack					= 2
	strategicattack				= 7
	softattack					= 9
	hardattack					= 3
	navalattack					= 3
	range						= 600
	supplyconsumption 			= 1.9
	fuelconsumption				= 3.1
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}

# 3 - Improved Tactical Bomber
model = {
	cost 						= 18
	buildtime					= 180
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 3
	maxspeed					= 350
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 10
	airdefence					= 4
	airattack					= 2
	strategicattack				= 10
	softattack					= 11
	hardattack					= 4
	navalattack					= 4
	range						= 700
	supplyconsumption 			= 2.1
	fuelconsumption				= 3.2
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 4 - Advanced Tactical Bomber
model = {
	cost 						= 22
	buildtime					= 180
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 3
	maxspeed					= 400
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 14
	airdefence					= 4
	airattack					= 3
	strategicattack				= 14
	softattack					= 12
	hardattack					= 6
	navalattack					= 5
	range						= 800
	supplyconsumption 			= 2.3
	fuelconsumption				= 3.5
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# 5 - Turbojet Tactical Bomber
model = {
	cost 						= 27
	buildtime					= 180
	defaultorganisation 		= 30
	morale						= 30
	manpower					= 2
	maxspeed					= 650
	surfacedetectioncapability	= 2
	airdetectioncapability		= 1
	surfacedefence				= 18
	airdefence					= 7
	airattack					= 5
	strategicattack				= 16
	softattack					= 14
	hardattack					= 8
	navalattack					= 6
	range						= 1100
	supplyconsumption 			= 3.2
	fuelconsumption				= 4
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}